Gamified Mental Wellbeing Application

COMPANY

Demola

ROLE

UX Designer

EXPERTISE

UX Design & Research

YEAR

2024

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Project description

Project description

Project description

Our team conceptualized and developed CheckIn, a mobile application designed to improve mental health awareness and proactive management among young adults. The app combines self-assessment tools, physiological tracking, and gamification to foster healthier habits. By offering a tailored approach, CheckIn empowers users to integrate mental well-being into their daily lives.

Timeline

Over a ten-week period, we conducted research, designed, developed, and tested the app. Despite challenges such as tight deadlines and limited resources, we maintained an agile and user-focused approach.

Background

Mental health issues often go unnoticed until they escalate, particularly among young adults adjusting to work life. With limited access to professionals and long waiting times, proactive and accessible solutions are essential. CheckIn bridges this gap by offering data-driven insights and actionable feedback.

Process

Process

Process

This category details the step-by-step approach taken during the project, including research, planning, design, development, testing, and optimization phases.

Research & Planning

Through surveys, literature review, market research, and interviews, we identified key pain points: a lack of accessible self-assessment tools and limited understanding of physiological mental health markers. This research guided our app’s feature set.

Design & Prototyping

We developed a user-centric interface featuring mood diaries and biomarker tracking. Prototypes were iteratively refined to ensure a seamless and engaging user experience.

Implementation

Integrated self-assessment tools and mood tracking, monitoring emotional biomarkers like heart rate and sleep, while analyzing social media and texting patterns for mental health insights. Gamified rewards encourage healthy habits, with personalized tips to enhance well-being.

Testing & Optimization

Usability testing revealed opportunities to enhance engagement through refined gamification mechanics and personalized feedback. Metrics such as streak completion and feature utilization were key in optimization efforts.

Solution

Solution

Solution

CHECKIN offers a comprehensive and proactive approach to mental health, blending technology with user-friendly design to empower individuals.

Interactive Experience

Gamified elements such as streaks and tier rewards keep users motivated and engaged.

Proactive Approach

Early detection of mental health declines helps users address issues before they escalate.

Community and Rewards

Users gain access to exclusive events and discounts, fostering a supportive community and incentivizing continuous app usage.

Results

Results

Results

Here, the outcomes and achievements of the project are highlighted, including user feedback, adoption rates, and industry recognition.

User Feedback

Participants praised CheckIn for its ease of use and actionable insights, with many highlighting its motivational value.

Increased Awareness

The app enhanced users' understanding of their mental health, promoting informed decision-making.

Scalability Potential

CheckIn’s adaptable model shows promise for wider adoption in other regions and demographics, addressing diverse mental health challenges.

Self Reflection

Self Reflection

Self Reflection

CheckIn was my first Finnish project, and it highlighted cultural differences in work practices and problem-solving. Working with supervisors shifted my focus from revenue-driven goals to prioritizing user needs, emphasizing ethical design and societal impact.

This experience honed my user-centered design, ethical decision-making, and problem-solving skills, while also improving my cross-cultural communication and adaptability. It reinforced the importance of creating solutions that are both impactful and socially responsible.