A Gamified App for Anorexia Support.

COMPANY

LUMS

ROLE

Team Lead

EXPERTISE

UX Design

YEAR

2021

Weather app image
Weather app image
Weather app image
Weather app image

Project description

Project description

Project description

Our team designed and developed Nutrish, a mobile application tailored to assist anorexia patients in Pakistan. The app combines self-assessment tools, physician support, and gamification to promote healthy eating habits. It offers an interactive and culturally sensitive approach to tackle the challenges surrounding eating disorders, encouraging users to improve their well-being through community support and personalized strategies.

Timeline

We conducted user research, designed, developed, and tested the app over an eight-week period, overcoming user challenges such as

Background

This project addresses the critical need for accessible eating disorder interventions in Pakistan, where societal stigma and a lack of mental health resources exacerbate the problem. By integrating elements like avatar-based gamification and a recommender system, Nutrish provides a user-friendly platform for self-diagnosis and guided recovery.

Process

Process

Process

This category details the step-by-step approach taken during the project, including research, planning, design, development, testing, and optimization phases.

Research & Planning

We conducted extensive user research through surveys and interviews, identifying key barriers to adopting eating disorder-focused applications. The data revealed gaps in self-diagnosis tools and post-diagnosis support, which guided our design process.

Design & Prototyping

Using user insights, we created a customizable, intuitive interface with features such as avatar creation and interactive meal logging. Low-fidelity and high-fidelity prototypes were iteratively tested for usability and accessibility.

Implementation

Key app features include:

  • Self-assessment and Physician Support: Tools for diagnosis and professional guidance.

  • Avatar-Based Gamification: Personalized avatars to make the experience engaging.

  • Tracking Diet and Activities: Helping users monitor their progress effectively.

  • Community Building: Fostering peer support through posts and comments.

  • Reminders and Notifications: Encouraging adherence to healthy habits.

Testing & Optimization

Usability testing across diverse user groups highlighted strengths and areas for improvement. Metrics like task completion times and user error rates were monitored to refine the app.

Solution

Solution

Solution

Nutrish bridges the gap between clinical needs and user-friendly design for eating disorder interventions.

Interactive Experience

Users engage with avatars and scenarios tailored to their preferences, encouraging sustained app use.

Cultural Relevance

Localized features and content ensure the app resonates with the target demographic.

Community Support

The app promotes social interaction, empowering users to overcome isolation and stigma.

Results

Results

Results

Here, the outcomes and achievements of the project are highlighted, including user feedback, adoption rates, and industry recognition.

User Feedback

Participants praised Nutrish for its interactive design and relatable features, describing it as "helpful and motivating."

Improved Awareness

The app increased users' understanding of healthy eating habits, fostering greater self-awareness.

Scalability Potential

Nutrish demonstrates a robust model for adapting eating disorder support tools to other regions and cultural contexts.

Self Reflection

Self Reflection

Self Reflection

As my first major design project, there were various key learnings. I became familiar with designing user-centered applications, including scenario building and analysis and conducting user research. The significance of low-fidelity prototypes to test ideas also became apparent. Other things I learned included the importance of backing user flows with primary research which is only possible through genuine interactions and strict confidentiality agreements.